README FOR mp_colditzfinal revised version 1


 
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Date                    	: October 20, 2007
Author                  	: Steve "Ray" LaPorte
Email                   	: rabies_1@hotmail.com
Homepage                	: www.codulitily.com
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* Play Information *

Game                    	: Call of Duty 2
Type                    	: Multiplayer
Supported Modes	: SD DM TDM HQ LIB

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* Construction *

Editor                  	: CoDRadiant 2
Buildtime               	: Approximately 6 months on a parttime basis
Known Bugs             	: There are no known issues that will affect gameplay at this time.  There are a couple of textures with very minor twitching being seen but you have to be looking for them to find them.

Comments		

I have applied new techniques that eluded me on my first map.  I am very happy with how this one has turned out. If you have a comment or concern about this map then please visit me at http://www.codutility.com/.

Additional		

This map is based on Colditz Castle otherwise known as Oflag IVC to the Germans. Colditz Castle was possibly the most famous of all Prisoner of War camps during the Second World War. During this period, its high grey granite walls, barred windows, steep roofs, ancient towers, archways and moat set the scene for the greatest chapter in escape history.

The castle is situated high up on a cliff top in the small town of Colditz, Saxony. Colditz sits on the bank of the river Mulde, surrounded by the three German cities of Leipzig, Dresden and Chemnitz. The castle was originally built in 1014 as a hunting lodge for the kings of Saxony. Throughout its history, it has been the centre of war and siege, and thus rebuilt many times. The castle was completely destroyed in the 15th century during the Hussite wars. It was then rebuilt and given as a wedding present to a Danish Princess in 1583. In 1634 Imperialists captured the castle only to lose it again to Sweden in 1706. Its role then changed to a prison in 1800 and then a hospital for the mentally ill in 1828. This is how the castle remained for over 100 years, until starting its relatively short span as a prisoner of war camp during the Second World War.

The castle originally took on the role of a transit camp for Poles after the fall of Poland. This small group were relocated in the early summer of 1940, and were later replaced by 140 Polish prisoners. In November 1940 a handful of British RAF officers arrived, soon to be followed by 6 British Army officers, and later by some French. So, the castle became an international camp. More British, French, Belgians and Dutch soon added to the prisoner contingent which would reside in Colditz castle until its liberation on 16th April 1945.

Early on it was decided that Colditz Castle should become a Sonderlager (a maximum security prison), only accepting prisoners who had escaped at least once from other camps throughout the Reich, or who were pronounced Deutschfeindlich. Consequently, the German High Command had kindly assembled an international array of talent that boasted an expert in almost every field from mechanical engineering to lock-picking and the manufacture of home made explosives.

The castle was visited by Reichsmarschall Hermann Goering early on in the war, and was declared to be "Escape Proof" - a prediction which, with hindsight, was rubbish. Throughout the five and a half years of war, over 300 escape attempts were made. This resulted in 120 gone aways (escapers which got out of the castle but were later recaptured). At the fall of Colditz to the Americans in April 1945, 31 prisoners had successfully reached home - a figure unequalled by any prisoner of war camp during the Second World War. 

This map has been made specifically for the [InF@MoUs] clan under the leadership of Diablo.  This map was a dream of his that I have tried my hardest to pay homage to.  Im pleased with the result and I sincerely hope that his clan and all others who will play this map will enjoy it for some time to come.

You can visit his site at http://www.infamouscallofduty.com/infnuke/index.php. 

While making this map I decided that though it was intended to be a nighttime map it was very easy to convert to a day map as well.  Hence two maps for the price of one. LOL.
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* Installation *                

The .iwd file contains both versions of the map, sort of like a mini mappack.
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* Credits *

This map would not have been done if Diablo hadnt approached me with the idea in the first place.  When I first looked at the material that he provided I was hooked immediately to the point that I could not wait to get started.  Through the process of building I provided the clan with several beta versions as the work was progressing.  It was only through their excellent observational skills and their vision of what they wanted in the map that the map ended up the way it did.  Otherwise, the map would have looked somewhat different and in my opinion it would have been less of a map.  Most of the credit goes to these fine people for knowing what they wanted and for trusting me to make it happen.

There are many other people that I must give my heartfelt thanks to as well since without their input this map would have been different.

CaptCom, MajorPain, and many others over at http://www.codutility.com/.  I work out of their and Im very appreciative of all the help and support they gave me.
FoolishTank for the use of his server to test out things.
Pierrambo for making his mp_demo from which I borrowed heavily and also for the loan and use of his guardhouse and custom textures for it.
Darren Beyer for the use of this tower prefab which I could never in a million years hope to duplicate.  The map needed it and he came through for me.
Wardsville for finding two glitches that I have fixed.
There were others who assisted to varying degrees and I cant hope to put all their names together for fear of leaving even just one name out.  My thanks to you all, you know who you are.



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*Special Thanks to the Beta crew*

The Beta Crew to me was all the members who assisted me from [InF@MoUs].  To me this is not so much my map as our map.  I consider all of you friends and I look forward to staying in contact with all of them.


 
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* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this .zip in any not-for-profit electronic format (BBS, Internet,
CD, etc).
You may not use any part of this map unless proper credit is given to the author
or by express written consent.

