Stuck on loadscreen with eXtreme+ mod

******* script runtime error *******
type string is not a vector: (file 'maps/mp/_fx.gsc', line 158)
   looper = playLoopedFx( level._effect[fxId], ent.delay, ent.org, dist );
                                                              *
started from:
(file 'maps/mp/_fx.gsc', line 141)
 wait( [[level.ex_fpstime]](0.05) );
 *
************************************
********************
ERROR: script runtime error
(see console for details)
(file 'maps/mp/_fx.gsc', line 141)

********************
----- Server Shutdown -----
==== ShutdownGame ====

TO FIX

Edited point_du_hoc_fx.gsc and removed the " from within the brackets containing the coordinates of the spawn insects.

Map now loads with eXtreme mod :)

---THEN SOME COSMETIC CHANGES & FIXES------------------------

The plane flyby dogfight was too fast and had no sound except for the shooting

TO FIX

Edited point_du_hoc.gsc and changed

level.PlaneSpeed = 2.5; to level.PlaneSpeed = 4.5;   // A more realistic speed.


Different plane sounds were supplied within the map to those referenced in the file soundaliases/point_du_hoc.csv

Replaced sound/vehicles/mrk_plane_flyby_spitfire6.wav with stuka_planeby2.wav
Replaced sound/vehicles/elm_stukafly4.wav with mrk_plane_flyby_stuka3

THEN

Edited soundaliases/point_du_hoc.csv and changed the plane sounds (#vliegtuig) to the folowing....

plane_flyby,,vehicles/stuka_planeby2.wav,1,,,,,,,local,,,,,point_du_hoc
plane_gun,,vehicles/mrk_stuka_gun_loop2.wav,0.8,,,,,,,local,,,,,point_du_hoc
plane_flyby1,,vehicles/mrk_plane_flyby_stuka3.wav,1,,,,,,,local,,,,,point_du_hoc

-----SUMMARY NOTES----------------------
The sticking on loadscreen and the plane flyby speed fix could have been solved by adding the modified point_du_hoc_fx.gsc
and the modified point_du_hoc.gsc to the [fs_game]maps/mp folder within the server mod files, but to overcome the sound
problems (as described above) the iwd had to be modified directly, therefor we decided to place the modified files directly
into the iwd file.

Robert Wagenveld (a.k.a. Slayer) was the author of this map and remains to be credited for it.
We only fixed a few scripting errors and substituted some sound files.
The map now loads and plays as the mapper intended :)
