README FOR MP_ValleyStationnite Ver 1.2 Final 


 
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Date                    	: February 7, 2007
Filename                	: mp_valleystationnite.d3dbsp
Author                  	: Steve "Ray" LaPorte
Email                   	: rabies_1@hotmail.com
Homepage                	: www.lostpatrol.net

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* Play Information *

Game                    	: Call of Duty 2
Type                    	: Multiplayer
Supported Modes	: SD DM TDM

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* Construction *

Editor                  	: CoDRadiant 2
Buildtime               	: 8 weeks  approx to hit "Beta" and 12 weeks to final.
Known Bugs              	: There is some bleeding from the red lights used at the objectives but I wasnt able to fix them so enjoy them. If you find anything else then 			contact me at the above email or on our clan forum.  Thanks.

Comments		:I have applied new techniques that eluded me on my first map.  I am very happy with how this one has turned out.

Additional		:This map has no historical background and comes strictly from my mind.  Having said that you may be more lenient in your thoughts 			about the map.  Simply put the Germans run the Russians out of this rail warehouse district in some valley in or near the mountains.  The 			Russians now want it back so help make it so.           
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* Installation *                

The .iwd file should be extracted to the user's Call of Duty 2/main folder

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* Credits *
 Thanks to the members of |LP|The Lost Patrol for supporting my project. |LP|'s server is currently down but hopefully this map can be found at every single server in the world.   A very special thanks to Pedro699 for his assistance with the grate or screen that can now be shot through at 4 separate gates and other applications in the map.  And finally a very special Thank You to all the people who either responded to my cries for help and or asked the questions before I did and saved me the post count of asking myself over at MODSONLINE.COM and CodUtility.com. These places are the places to learn the art of Call of Duty mapping.  

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*Special Thanks to the Beta crew*

The fine crew of players from the 82nd Airborne clan, PKs and a number from my clan for a great night spent debugging my betas.  Thanks to Joe, Sage and all the 82nd for serving up their server to give my maps the professional treatment that I have come to expect from them.


 
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* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this .zip in any not-for-profit electronic format (BBS, Internet,
CD, etc).
You may not use any part of this map unless proper credit is given to the author
or by express written consent.

