Map Author : LCG finjuke
Date       : 20 March 2011
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******* script compile error *******
Could not find script 'maps/mp/lcg_winter_war_fx': (file 'maps/mp/mp_lcg_winter_war.gsc', line 3)
maps\mp\lcg_winter_war_fx::main();
*
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------


File structure of this map was wrong and had to be corrected...

Opened iwd file in WinRar and did the following...

Renamed maps/mp/mp_lcg_winter_war.gsc.txt to mp_lcg_winter_war.gsc

created an images folder within the iwd then opened maps/mp folder and moved mp_lcg_winter_war.iwi to the images folder
created a materials folder within the iwd then opened maps/mp folder and moved loadscreen_mp_lcg_winter_war to the materials folder

Edited maps/mp/mp_lcg_winter_war.gsc and changed line 3 to read maps\mp\mp_lcg_winter_war_fx::main();
added a default _fx file to maps/mp folder (mp_lcg_winter_war_fx.gsc)
(The alternative would be to comment out line 3 in the mp_lcg_winter_war.gsc file to prevent the missing _fx file from being loaded)


Renamed mp/mp_lcg_winter_war.arena.txt to mp_lcg_winter_war.arena
Edited mp_lcg_winter_war.arena and changed longname to ^1LCG ^2Winter War (cosmetic change only).
Edited gametypes to remove the , (commas) from between the gametypes. 

Now the map loads in listen server and eXtreme+ v2.6 mod server:)



Summary notes:

Some buildings have large gaps between the floor and the map ground surface. Some you can crawl straight through.
Several crates that float in the air.
Parts of the ground surface are see-through.
The lighting reflections from the ground surface is too bright when using dx9
A tall textured piece of caulk has been left sticking out of the ground.


